Refactored the multi-language dialog code – this overhaul does not come with any changes which are relevant to the player.
Added Hebrew translations for the multi-language dialogs.
Fixed vehicle light materials not always appearing lit – more specifically, the light on the other side would be lit while being broken, while the non-broken light would not be lit up.
Fixed vehicle colours not persisting after installing them in a mod shop when the vehicle gets streamed out on UG-MP.
Corrected the UV mapping to the left of the SubUrban shop model in Vice City near the North Point Mall.
Fixed the prelighting on the SubUrban shop exterior model in Vice City near the North Point Mall.
Fixed an elevated water plane underneath the Callahan Bridge.
Fixed missing water near the hospital in Washington Beach (the one near the small bridge leading to the hardware store).
Restored the water.dat data for Dunsfold.
The Prawn Island movie stage building collisions are now reworked – now all GTA: VC collision bugs are gone, and the invisible walls introduced in a previous Snapshot 4 are gone as well.
Manually modifying the TXD is thus needed as well.
Removed hud.txd from the UGA – as a result HUD mods and crosshair mods from SA-MP can be installed on UG-MP, however directly replacing hud.txd of course means that certain sprites will end up being missing.
Fixed some possible collision check problems when syncing players which are “surfing” on objects.
Fixed opcode warnings when spawning actors with certain law enforcement skins (such as the Vice Squad skins and the police maverick pilot skins).
Fixed a flickering LOD model at the southwestern edge of the Liberty City airport runway.
Fixed missing seabed parts near the Cochrane Dam in Liberty City.
Fixed procedural objects spawning on the seabed near the Cochrane Dam in Liberty City.
Added more debug output for memory pools to encourage people to contact us and help us fix some problems.